Rédactrice en chef : Anne-Marie Boisvert
Collaborateurs et collaboratrices : Jim Andrews,
Rebecca Cannon, David 'jhave' Johnston,
Xavier Malbreil, Edward Picot, Cindy Poremba
Conception graphique/Webmestre : Anne-Marie Boisvert
Études en littérature et en philosophie. Actuellement doctorante en philosophie à l'Université du Québec à Montréal.
Depuis octobre 2001, Anne-Marie Boisvert est la rédactrice en chef du Magazine électronique du CIAC.
Elle est l'auteure de plusieurs textes sur la littérature électronique et l'art Web.
Jim Andrews has been publishing vispo.com since 1996. It
is the centre of his work as a net artist, writer, poet, artist-programmer,
visual and audio artist, and commentator/critic. Most of the work he has
done is available at vispo.com. Much of it is interactive and synthetic of
various arts. He lives in Victoria, BC, Canada.
Rebecca Cannon lives and works in Melbourne, Australia.
Rebecca Cannon is a Cultural Business software developer and consultant, with over a decade's experience delivering and advising projects for the creative and entertainment digital media industries. A creative Media Artist with Computer Science and Business Management qualifications, she has an in depth knowledge of creative content delivery processes from the ground up, with experience advising and delivering digital, online and mobile projects from grassroots and community clients to Federal Government and transnational corporations. Her clients include Telstra, Ericsson, Mobile Aware, and Federation Square. Rebecca has also written extensively for the arts as a journalist and academic, with work published by MIT Press.
Rebecca is Founder and Executive Director of Artabase
- a Social Networking website for Fine Artists.
Artabase - because people love art. Founder, developer. 2004 - ongoing.
NonZeroSum. Founder. 2007 - ongoing.
Selectparks - Art Defining Games. Art blogger. 2002 - 2008.
Sharing Is Caring - Artwork for your mobile. Founder, Developer. 2005.
Reskin. Chapter author. MIT Press. 2007.
Videogames and Art. Academic paper author. Intellect Books. 2007.
Game Scenes. Artwork review author. 2007.
Neopoetry DVD. Producer, programmer. (Funding: Australia Council). 2004.
Some Underground Machine. Producer.
Mobile Phone Game
Kill Yourself. Game designer, illustrator, animator. 2005.
Stranger of the Month. Artist (Krush Klub). 2008.
Cult Classic. Curator. 2004.
Unfiction. Co-Curator. 2004.
Homepage. Guest Curator for Experimenta Media Arts. 2003
Trigger: Game Art. Curator. (Funding: City of Melbourne). 2002.
Prototype. Selection Panelist for Experimenta Media Arts. 2002
Website : rebecca-cannon.artabase.net
David 'jhave' Johnston
Web-curator and independent media-arts practitioner, involved in numerous collaborative
and solo digital and in-situ art practises.
Focus: language-based online digital art. Combinatorial poetics, multimedia poetry.
Currently, developing works that feature typographic experiments built through a synthesis of
Flash, Mudbox, Vegas, Ableton Suite and Mr. Softie.
Working and exhibiting with, among others: FILE (2004-2009), Champ Libre, Bioteknica,
Turbulence.org, Ollivier Dyens, OBX, TML.
Exhibited at 3 new media Biennales:
Montreal '09 & '03 & Toronto '04.
2009. Doctoral candidate at Concordia University affiliated with OBX.
2007. SFU SIAT. MaSc in Interactive Arts program. "Emotion in Online Digital Poetry"
2004. Concordia University. Bachelor of Computer Science, minor in Digital Image and
Xavier Malbreil est écrivain, auteur multimédia, critique, essayiste et chargé de cours à l'Université de Toulouse II, Master Arts Numériques.
Il participe à de nombreuses revues, en France comme à l'étranger, dont Archée, Docks, La Voix du Regard (revue littéraire sur les arts de l'image), Formules, sans oublier le Magazine électronique du CIAC !
Parmi ses œuvres les plus souvent vues et étudiées par des universitaires, les 10 poèmes en quatre dimensions, Serial Letters.
En collaboration avec Gérard Dalmon, il a créé Le Livre des Morts et Hand in the Darkness / Lire ?, qui toutes deux naviguent aux frontières des genres en littérature informatique.
Sa dernière œuvre, toujours en cours, De l'Amour, s'attache à plonger dans la profondeur d'une... feuille de papier.
Xavier Malbreil est également l'auteur d'une pièce de théâtre, de romans, d'œuvres plastiques et d'installations.
Site Web : www.0m1.com
I was born in 1958. Originally I come from Hertfordshire in the UK, but I now live in Kent, with my wife and one daughter. In 1992 I was awarded a Ph.D in English Literature, and in 1997 I published my thesis in book-form, under the title Outcasts from Eden: Ideas of Landscape in British Poetry since 1945.
Since the year 2000, when I set up my first website, I've been working in the health service and self-publishing online in my spare time. I started my second website,
The Hyperliterature Exchange, in 2003: it's a review and directory of hyperliterature for sale on the Web, with links to the places where it can be bought.
I try to publish something new every month: usually a piece of criticism one month, followed by a piece of creative work the next.
Many of my recent creative pieces have been either entirely or partially inspired by the games I play with my daughter Rachel.
They therefore feature a lot of jokes and toys.
Online, the groups with which I have been most heavily involved have been the
the TrAce Organisation,
and Regina Celia Pinto's Museum of the Essential (and Beyond That) (as well as the museum's newsletter).
These communities have been inspirational and supportive to me over a period of several years, and through them I have formed a number of online friendships with other artists and critics.
Cindy Poremba is a digital media researcher, creator and curator, exploring the intersection of documentary, videogames and interactive art through Concordia University's PhD Humanities program (Montréal, QC). She holds an MASc in Interactive Arts from Simon Fraser University, as well as a BA from the University of Waterloo in Rhetoric & Professional Writing. Cindy is a former faculty member in Simon Fraser University's School of Interactive Arts and Technology (SIAT), and has published work in journals such as Eludamos and Games & Culture, as well as edited collections.
She has also organized non-traditional exhibitions as an independent curator; and "new arcade" events as a member of the
Kokoromi game art collective.
Her research and personal weblog is www.shinyspinning.com
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